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Projects
Designing to Facilitate Self-Tracking During Addictions Recovery
Translating qualitative interview findings with people in addictions recovery into tangible design outcomes for digital technologies.
Data and Technology in Emergency Shelters
A longitudinal co-design and deployment of a data-navigation interface for frontline decision-making at an emergency shelter.
Barriers Faced by the Youth-Transitioning-to-Adulthood (YTA) Population
A qualitative interview study of staff experiences with homeless adolescents aging out of care.
Mental Illness Prevalence Among Youth Experiencing Homelessness
A systematic literature review on the prevalence of diagnosed mental illness and substance use disorders among youth experiencing homelessness.
CHORDvision
Design and implementation of an initial prototype for a computer vision program to teach real-time piano improvisation.
Computer Science Pedagogy
An ethnographic study of undergraduate experiences during a computer science course on the metacognition of learning.
Temporal Design Frictions During Polarizing Conversations
A mixed-methods controlled study on how platform design influences interpersonal communication during polarizing conversations.
Virtual Reality Workplace Design
Exploring how to design for a balance between public and private spaces in VR workplace environments.
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